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ZHOU Junyi |
| Ph.D. Student | |

Junyi Zhou is a PhD student in the Graduate School of Education, Peking University, and a member of the Lab of Learning Sciences. Her main research directions are learning science, game-based learning and computational thinking. She has given lectures on learning science to thousands of students at schools such as Tsinghua University High School, Changping No. 2 High School and Ciqu High School. She is one of the main speakers of "The Mystery of Learning" at Peking University High School. She has participated in the compilation of books such as "Teacher's Handbook of Learning Science Theory" and "The Value of Games: Research on the Design and Application of Educational Games", and has published several papers in core domestic and international journals.

· Learning Sciences
· Game-Based Learning

Chen, A., Xiang, M., Zhou, J., Jia, J., Shang, J., Li, X., Gašević, D., & Fan, Y. (2025). Unpacking help-seeking process through multimodal learning analytics: A comparative study of ChatGPT vs Human expert. Computers & education, 226, 105198.
Zeng, J., Zhang, P., Zhou, J., Shang, J., & Black, J. B. (2025). The impact of embodied scaffolding sequences on STEM conceptual learning. Educational technology research and development, 73(2), 767~792.
Fu, Q., Gao, Z., Zhou, J., & Zheng, Y. (2021). CLSA: A novel deep learning model for MOOC dropout prediction. Computers & electrical engineering, 94, 107315.
Zhou, J., Dou, P., Liu, B., & Shang, J. (2025). Learning Programming by Making Games: Design and Development of MetaDream. In W. W. K. Ma, S. S. K. Cheung, C. Li, P. Prayadsab, & A. Mungwattana (Ed.), Blended Learning. Sustainable and Flexible Smart Learning (15721, p115~125). Springer Nature Singapore.
Shang, J., & Zhou, J. (2024). How to Design Scientific, Happy and Effective Educational Games: Research on Educational Game Design from the Perspective of Learning Sciences. In C. Li, L. H. U, C. W. Fan, A. Lu, & W. W. K. Ma (Ed), Blended Learning. Intelligent Computing in Education (14797, p 21~38). Springer.
Zhou, J., Su, H., Fan, Y., & Shang, J. (2025). The configuration effect of learner characteristics on learning outcomes in generative artificial intelligence supported environments. The 5th Annual Meeting of International Society of the Learning Sciences, Helsinki, Finland.
Zhou, J., Zeng, J., Black, J. B., & Shang, J. (2024). Exploring the effect of gestures in the learning of spatial abilities based on process data in educational games. The 4th Annual Meeting of International Society of the Learning Sciences, Buffalo, NY, USA.
Zhou, J., Zeng, J., Black, J. B., & Shang, J. (2023). Effects of different embodied scaffoldings on students' spatial abilities in digital game-based learning. The 31st International Conference on Computers in Education, Matsue, Japan.
Zhou, J., Huang, Y., Chen, G., & Fu, Q. (2023). Interdisciplinary cultivation of computational thinking and music: Design and development of music-assisted learning software. The 27th Global Chinese Conference on Computers in Education, Beijing, China.
周均奕,刘孛,尚俊杰.面向数字素养培育的数字创作:理论与实践[J]. 华东师范大学学报(教育科学版),2025.
周均奕,尚俊杰.从模拟仿真到教育元宇宙:技术驱动下三维虚拟学习环境的演进脉络与生态重塑[J].中国电化教育, 2025, (10): 55-61+78.
尚俊杰,曾嘉灵,周均奕.学习科学视角下的数学空间游戏设计与应用研究[J].电化教育研究,2022,43(07):63-72.

