2016-2020
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Publications»
2016-2020
English Publications
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2020Chen, B., Fan, Y., Zhang, G., Liu, M., & Wang, Q. (2020). Teachers’ networked professional learning with MOOCs. PLOS ONE, 15(7), e0235170.
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2020Shang, J., Xiao, R., & Zhang, Y. (2020). A sequential analysis on the online learning behaviors of Chinese adult learners: Take the KGC learning platform as an example. In S. K. S. Cheung, R. Li, K. Phusavat, N. Paoprasert, & L.-F. Kwok (Eds.), Lecture Notes in Computer Science (Vol. 12218, pp. 61–76). Springer. https://doi.org/10.1007/978-3-030-51968-1_6
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2020Wei, R., Leech, K., & Rowe, M. (2020). Decontextualized language use during American and Chinese caregiver–child interactions. Journal of Applied Developmental Psychology, 71, 101214.
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2020Zeng, J., Parks, S., & Shang, J. (2020). To learn scientifically, effectively, and enjoyably: A review of educational games. Human Behavior and Emerging Technologies, 2(2), 186–195. https://doi.org/10.1002/hbe2.188
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2020Zhang, L., Shang, J., Pelton, T., & Pelton, L. F. (2020). Supporting primary students’ learning of fraction conceptual knowledge through digital games. Journal of Computer Assisted Learning, 36(4), 540–548. https://doi.org/10.1111/jcal.12422
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2019Hu, R., Shang, J., & Xia, Q. (2019). A study of primary school pupils’ motivation, emotional intelligence and attentional control ability. In S. K. S. Cheung, L.-K. Lee, I. Simonova, T. Kozel, & L.-F. Kwok (Eds.), Lecture Notes in Computer Science (Vol. 11546, pp. 327–338). Springer. https://doi.org/10.1007/978-3-030-21562-0_27
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2019Wei, R., Ronfard, S., Leyva, D., & Rowe, M. (2019). Teaching a novel word: Parenting styles and toddlers’ word learning. Journal of Experimental Child Psychology, 187, 104639.
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2018Lan, Y.-J., Botha, A., Shang, J., & Jong, M. S.-Y. (2018). Guest editorial: Technology-enhanced contextual game-based language learning. Educational Technology and Society, 21(3), 86–89.
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2018Leech, K., Wei, R., Harring, J. R., & Rowe, M. L. (2018). A brief parent-focused intervention to improve preschoolers’ conversational skills and school readiness. Developmental Psychology, 54(1), 15–28.
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2018Shang, J., Zhang, L., Hu, R., Ma, S., Zeng, J., Yuan, M., & Sun, J. (2018). How to support fraction learning with math game “Run Fraction”: Theory, design and application. In M. M. T. Rodrigo, M. Chang, H. Ogata, J.-C. Yang, Y. Song, & L.-H. Wong (Eds.), Proceedings of the International Conference on Computers in Education (ICCE), Extended Summary (pp. 20–22). Asia-Pacific Society for Computers in Education.
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2018Yuan, M., & Shang, J. (2018). Values and design strategies of emotional design in educational games. In M. M. T. Rodrigo, J.-C. Yang, L.-H. Wong, & M. Chang (Eds.), Proceedings of the International Conference on Computers in Education (ICCE) (pp. 583–588). Asia-Pacific Society for Computers in Education.
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2018Zeng, J., & Shang, J. (2018). A review of empirical studies on educational games: 2013–2017. In M. M. T. Rodrigo, J.-C. Yang, L.-H. Wong, & M. Chang (Eds.), Proceedings of the International Conference on Computers in Education (ICCE) (pp. 533–542). Asia-Pacific Society for Computers in Education.
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2018Zhang, L., Wu, H., Xu, J., & Shang, J. (2018). Abnormal global functional connectivity patterns in medication-free major depressive disorder. Frontiers in Neuroscience, 12, 692. https://doi.org/10.3389/fnins.2018.00692
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2017Jiang, Y., Zhang, L., Shang, J., & Jong, M. S.-Y. (2017). Game-based inquiry learning: Design and application. In New Ways to Teach and Learn in China and Finland: Crossing Boundaries with Technology (pp. 195–211). Peter Lang.
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2017Ma, S., Shang, J., & Xiao, H. (2017). A curriculum design to cultivate creative thinking through educational games. In H. Yang, L.-F. Kwok, S. K. S. Cheung, L.-K. Lee, & W. W. K. Ma (Eds.), Lecture Notes in Computer Science (Vol. 10309, pp. 453–463). Springer. https://doi.org/10.1007/978-3-319-59360-9_40
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2017Wang, F. L., Au, O., Ng, K. K., Shang, J., & Kwan, R. (2017). Preface. In Proceedings of the International Symposium on Educational Technology (ISET) (p. x). IEEE. https://doi.org/10.1109/ISET.2017.5
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2017Zhang, L., & Shang, J. (2017). Understanding the educational values of video games from the perspective of situated learning theory and game theory. In Proceedings of the International Conference on Educational Innovation through Technology (EITT) (pp. 76–80). IEEE. https://doi.org/10.1109/EITT.2016.22
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2017Zhu, Y., Pei, L., & Shang, J. (2017). Improving video engagement by gamification: A proposed design of MOOC videos. In H. Yang, L.-F. Kwok, S. K. S. Cheung, L.-K. Lee, & W. W. K. Ma (Eds.), Lecture Notes in Computer Science (Vol. 10309, pp. 433–444). Springer. https://doi.org/10.1007/978-3-319-59360-9_38
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2016Cheung, S. K. S., Kwok, L.-F., Shang, J., Wang, A., & Kwan, R. (2016). Preface. In Lecture Notes in Computer Science (Vol. 9757, p. v). Springer. https://doi.org/10.1007/978-3-319-41165-1
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2016He, L., Li, R., & Shang, J. (2016). Application of VR glasses in blended classroom teaching with the combination of virtual and real worlds. In J. Shang, A. Wang, R. Kwan, L.-F. Kwok, & S. K. S. Cheung (Eds.), Lecture Notes in Computer Science (Vol. 9757, pp. 379–385). Springer. https://doi.org/10.1007/978-3-319-41165-1_34
Chinese Publications
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2020李树玲, 吴筱萌.变革实验室: 技术赋能时代促进教师专业发展的新模式[J]. 中国电化教育, 2020(11): 125–133.
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2020任友群, 赵建华, 孔晶, 尚俊杰.国际学习科学研究的现状、核心领域与发展趋势——2018版《国际学习科学手册》之解析[J]. 远程教育杂志, 2020, 38(01): 18–27.DOI:10.15881/j.cnki.cn33-1304/g4.2020.01.002.
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2020尚俊杰, 王钰茹, 何奕霖.探索学习的奥秘: 我国近五年学习科学实证研究[J]. 华东师范大学学报(教育科学版), 2020, 38(09): 162–178. DOI:10.16382/j.cnki.1000-5560.2020.09.009.
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2020王辞晓, 杨钋, 尚俊杰.高校在线教育的发展脉络、应用现状及转型机遇[J]. 现代教育技术, 2020, 30(08): 5–14.
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2020肖睿, 肖海明, 尚俊杰.人工智能与教育变革: 前景、困难和策略[J]. 中国电化教育, 2020(04): 75–86.
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2020张露, 胡明玉, 尚俊杰.游戏化学习体验的质性分析研究[J]. 中国远程教育, 2020(03): 35–41, 80–81. DOI:10.13541/j.cnki.chinade.2020.03.005.
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2020张优良, 尚俊杰.超越“效率困境”: “互联网+”与高校管理系统再造[J]. 电化教育研究, 2020, 41(03): 63–68, 84. DOI:10.13811/j.cnki.eer.2020.03.008.
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2019董安美, 庄绍勇, 尚俊杰.学生高阶思维在翻转课堂的课堂互动中的发生路径[J]. 现代教育技术, 2019, 29(02): 46–51.
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2019裴蕾丝, 尚俊杰.回归教育本质: 教育游戏思想的萌芽与发展脉络[J]. 全球教育展望, 2019, 48(08): 37–52.
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2019裴蕾丝, 尚俊杰.学习科学视野下的数学教育游戏设计、开发与应用研究——以小学一年级数学“20以内数的认识和加减法”为例[J]. 中国电化教育, 2019(01): 94–105.
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2019曲茜美, 曾嘉灵, 尚俊杰.情境故事视角下的MOOC游戏化设计模型研究[J]. 中国远程教育, 2019, 40(12): 24–33, 92–93. DOI:10.13541/j.cnki.chinade.2019.12.004.
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2019王辞晓, 王浩, 尚俊杰.学习科学如何教?——基于37门国际著名高校学习科学课程的分析[J]. 现代教育技术, 2019, 29(08): 25–33.
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2019夏琪, 马斯婕, 尚俊杰.学习科学未来发展趋势——基于对美国六大学习科学中心的分析[J]. 现代教育技术, 2019, 29(10): 5–11.
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2019曾嘉灵, 尚俊杰.2013年至2017年国际教育游戏实证研究综述: 基于WOS数据库文献[J]. 中国远程教育, 2019(05): 1–10. DOI:10.13541/j.cnki.chinade.2019.05.001.
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2019张优良, 尚俊杰.人工智能时代的教师角色再造[J]. 清华大学教育研究, 2019, 40(04): 39–45. DOI:10.14138/j.1001-4519.2019.04.003907.
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2019赵永乐, 何莹, 蒋宇, 尚俊杰.教师对教育游戏的接受度与技术接受路径模型研究——基于509份调查数据的因子和路径分析[J]. 远程教育杂志, 2019, 37(06): 100–110. DOI:10.15881/j.cnki.cn33-1304/g4.2019.06.011.
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2018李树玲, 吴筱萌, 尚俊杰.学习科学研究的重点领域与热点探析——以2003~2017年美国国家科学基金会资助项目为据[J]. 现代教育技术, 2018, 28(02): 12–18.
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2018刘哲雨, 尚俊杰, 郝晓鑫.跨界知识驱动创新教育: 变革机制与实施路径[J]. 远程教育杂志, 2018, 36(03): 3–12. DOI:10.15881/j.cnki.cn33-1304/g4.2018.03.001.
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2018尚俊杰, 张优良.破坏性创新: 在线课程推动教育变革的可能性途径[J]. 中国教育政策评论, 2018(00): 258–272.
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2018尚俊杰, 张优良.“互联网+”与高校课程教学变革[J]. 高等教育研究, 2018, 39(05): 82–88.
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2018尚俊杰, 裴蕾丝, 吴善超.学习科学的历史溯源、研究热点及未来发展[J]. 教育研究, 2018, 39(03): 136–145, 159.
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2018尚俊杰, 裴蕾丝.发展学习科学若干重要问题的思考[J]. 现代教育技术, 2018, 28(01): 12–18.
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2018吴筱萌.学校信息技术与教学整合制度化的案例研究[J]. 现代教育技术, 2018, 28(04): 107–113.
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2018张海霞, 陈江, 尚俊杰, 邢建平, 黄文彬.“iCAN赛课合一”创新实践教育模式的实践与探索[J]. 中国大学教学, 2018(01): 79–84.
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2018张露, 尚俊杰.基于学习体验视角的游戏化学习理论研究[J]. 电化教育研究, 2018, 39(06): 11–20, 26. DOI:10.13811/j.cnki.eer.2018.06.002.
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2018张优良, 尚俊杰.“互联网+”与中国高等教育变革前景[J]. 现代远程教育研究, 2018(01): 15–23.
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2018张魁元, 尚俊杰.非核心教学社会化: “互联网+”时代的教学组织结构变革[J]. 开放教育研究, 2018, 24(06): 29–38. DOI:10.13966/j.cnki.kfjyyj.2018.06.003.
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2017裴蕾丝, 尚俊杰, 周新林.基于教育神经科学的数学游戏设计研究[J]. 中国电化教育, 2017(10): 60–69.
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2017戎伟楠, 庄绍勇, 尚俊杰.香港中学教师资讯素养研究[J]. 现代教育技术, 2017, 27(02): 65–71.
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2017尚俊杰, 张露.基于认知神经科学的游戏化学习研究综述[J]. 电化教育研究, 2017, 38(02): 104–111. DOI:10.13811/j.cnki.eer.2017.02.014.
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2017尚俊杰, 曹培杰.“互联网+”与高等教育变革——我国高等教育信息化发展战略初探[J]. 北京大学教育评论, 2017, 15(01): 173–182.
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2017王辞晓, 李贺, 尚俊杰.基于虚拟现实和增强现实的教育游戏应用及发展前景[J]. 中国电化教育, 2017(08): 99–107.
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2017朱云, 裴蕾丝, 尚俊杰.游戏化与MOOC课程视频的整合途径研究——以《游戏化教学法》MOOC为例[J]. 远程教育杂志, 2017, 35(06): 95–103. DOI:10.15881/j.cnki.cn33-1304/g4.2017.06.011.
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2016曹培杰, 尚俊杰.未来大学的新图景——“互联网+高等教育”的变革路径探析[J]. 现代远距离教育, 2016(05): 9–14. DOI:10.13927/j.cnki.yuan.2016.0046.
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2016裴蕾丝, 尚俊杰, 马云鹏.两版小学数学教科书习题设计的比较研究——以“20以内数的认识和加减法”为例[J]. 课程·教材·教法, 2016, 36(06): 68–75, 61. DOI:10.19877/j.cnki.kcjcjf.2016.06.011.
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2016吴筱萌.跨校网络教研小组的凝聚力分析[J]. 中国电化教育, 2016(09): 85–90.