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Before 2011
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Before 2011 Publications

Jong, M. S.-Y., Lee, F. L., Lee, J. H. M., & Shang, J. (2010). A case study of a non-gamer student’s learning process in VISOLE. DIGITEL - IEEE Int. Conf. Digit. Game Intelligent Toy Enhanced Learn., 77–84. Scopus. https://doi.org/10.1109/DIGITEL.2010.56

Jong, M. S.-Y., Shang, J., Lee, F. L., & Lee, J. H. M. (2008a). Harnessing Computer Games in Education. International Journal of Web-Based Learning and Teaching Technologies, *3*(3), 54–61. Scopus. https://doi.org/10.4018/jwltt.2008070105

Jong, M. S.-Y., Shang, J., Lee, F. L., & Lee, J. H. M. (2008b). Harnessing computer games in education. International Journal of Distance Education Technologies, *6*(1), 1–9. Scopus. https://doi.org/10.4018/jdet.2008010101

Jong, M. S.-Y., Shang, J., Lee, F. L., & Lee, J. H. M. (2008c). Teachers’ concerns about the implementation of the VISOLE pedagogy. Proc. - ICCE: Int. Conf. Comput. Educ., 665–672. Scopus. https://www.scopus.com/inward/record.uri?eid=2-s2.0-84863020058&partnerID=40&md5=650a14e67d4a7c10103126fb4b437684

Jong, M. S.-Y., Shang, J., Lee, F. L., & Lee, J. H. M. (2009a). Constructivist learning through computer gaming. In Technol. Shap. Instr. And Distance Educ.: New Stud. And Util. (pp. 207–222). IGI Global; Scopus. https://doi.org/10.4018/978-1-60566-934-2.ch014

Jong, M. S.-Y., Shang, J., Lee, F. L., & Lee, J. H. M. (2009b). VISOLE: A constructivist pedagogical approach to game-based learning. In *Collect. Intell. And E-Learning 2.0: Implications of Web-Based Comm. And Networking* (pp. 185–206). IGI Global; Scopus. https://doi.org/10.4018/978-1-60566-729-4.ch011

Jong, M. S.-Y., Shang, J., Lee, F. L., & Lee, J. H. M. (2010a). An evaluative study on VISOLE-Virtual interactive student-oriented learning environment. IEEE Transactions on Learning Technologies, *3*(4), 307–318. Scopus. https://doi.org/10.1109/TLT.2010.34

Jong, M. S.-Y., Shang, J., Lee, F. L., & Lee, J. H. M. (2010b). The significance of emotional support to students in game-based learning. Proc. Int. Conf. Comput. Educ.: Enhancing Sustaining New Knowl. Through Use Digit. Technol. Educ., ICCE, 525–532. Scopus. https://www.scopus.com/inward/record.uri?eid=2-s2.0-84863115262&partnerID=40&md5=d3cc17abe23db455fe8c67d7b13a65eb

Jong, M. S.-Y., Shang, J., Lee, F. L., Lee, J. H. M., & Law, H.-Y. (2006a). An exploratory study on teachers’ perceptions of game-based Situated Learning. Learn. Eff. Util. Technol.: Facil. Intercultural Underst., Proc. Int. Conf. Comput. Educ., ICCE. Scopus. https://www.scopus.com/inward/record.uri?eid=2-s2.0-84863163685&partnerID=40&md5=f119ae5b7afd69d30c2833fe4ccd8890

Jong, M. S.-Y., Shang, J., Lee, F. L., Lee, J. H. M., & Law, H.-Y. (2006b). Learning online: A comparative study of a situated game-based approach and a traditional web-based approach. Lect. Notes Comput. Sci.3942 LNCS, 541–551. Scopus. https://doi.org/10.1007/11736639_65

Shang, J., Jong, M. S.-Y., Lee, F. L., & Lee, J. H. M. (2006). VISOLE: A new game-based situated learning paradigm. Proc. Sixth Int. Conf. Advanced Learn. Technol. ICALT, 2006, 1082–1083. Scopus. https://www.scopus.com/inward/record.uri?eid=2-s2.0-34247139267&partnerID=40&md5=7bd74d31db1c653e0aad6e0f1cc55447

Shang, J., Jong, M. S.-Y., Lee, F. L., & Lee, J. H. M. (2007). A pilot study on virtual interactive student-oriented learning environment. Proc. DIGITEL First IEEE Int. Workshop Digit. Game Intell. Toy Enhanced Learn., 65–72. Scopus. https://doi.org/10.1109/DIGITEL.2007.6

Shang, J., Jong, M. S.-Y., Lee, F. L., & Lee, J. H. M. (2008). VISOLE: An example of hybrid learning. Lect. Notes Comput. Sci.5169 LNCS, 348–358. Scopus. https://doi.org/10.1007/978-3-540-85170-7_31

Shang, J., Jong, M. S.-Y., Lee, F. L., Lee, J. H. M., & Law, H.-Y. (2006). Computer games in education: A comparative study between Hong Kong and Beijing. Journal of Computational Information Systems, *2*(2), 481–487. Scopus.

Shang, J., Jong, M. S.-Y., Lee, F. L., Lee, J. H. M., Wong, M. K. H., Luk, E. T. H., & Cheung, K. K. F. (2006). Using the “Record-Replay” function for elaboration of knowledge in educational games. Learn. Eff. Util. Technol.: Facil. Intercultural Underst., Proc. Int. Conf. Comput. Educ., ICCE. Scopus. https://www.scopus.com/inward/record.uri?eid=2-s2.0-84863126455&partnerID=40&md5=fb1e603cf4070b9babb42b93aebd27b7

Shang, J., Lee, F. L., & Lee, J. H. M. (2005). Design strategies and principles in VISOLE. Proc. Int. Conf. Comput. Educ.: “Towards Sustainable Scalable Educ. Innovations Inf. Learn. Sci.”- Shar. Res. Results, 875–878. Scopus. https://www.scopus.com/inward/record.uri?eid=2-s2.0-84863041288&partnerID=40&md5=8c616968c6d91900ee24925d173cf89a

 

[1] 尚俊杰, 霍晓丹 & 孙也程.(2010).高校网络舆论领袖的作用及其引导策略.中国青年研究,(08),89-92+10.https://doi.org/10.19633/j.cnki.11-2579/d.2010.08.018.

[2] 尚俊杰 & 蒋宇.(2010).发达地区中小学校长教育游戏应用意见调查.电化教育研究,(08),100-105.https://doi.org/10.13811/j.cnki.eer.2010.08.016.

[3] 尚俊杰 & 萧显胜.(2009).游戏化学习的现在和将来——从GCCCE 2009看游戏化学习的发展趋势.远程教育杂志,17(05),69-73.

[4] 尚俊杰 & 庄绍勇.(2009).游戏的教育应用价值研究.远程教育杂志,17(01),63-68.

[5] 尚俊杰庄绍勇李芳乐 & 李浩文.(2008).个案研究方法在教育游戏研究中的应用.现代教育技术,(06),20-23.

[6] 尚俊杰庄绍勇李芳乐 & 李浩文.(2008).教育游戏的动机、成效及若干问题之探讨.电化教育研究,(06),64-68+75.

[7] 尚俊杰庄绍勇李芳乐 & 李浩文.(2008).游戏化学习行为特征之个案研究及其对教育游戏设计的启示.中国电化教育,(02),65-71.

[8] 周玉霞, 李芳乐李浩文 & 尚俊杰.(2008).玩还是学:学习村庄中学生的知、情、意、行.中国远程教育,(01),57-61+79.

[9] 尚俊杰李芳乐李浩文.(2005).“轻游戏”:教育游戏的希望和未来.电化教育研究,(01),24-26.https://doi.org/10.13811/j.cnki.eer.2005.01.005.

[10] 张铮, 尚俊杰.(2003).人·远程教育·需要.电化教育研究,(02),29-31.https://doi.org/10.13811/j.cnki.eer.2003.02.008.

[11] 尚俊杰李芳乐.(2002).香港中小学教师资讯科技培训考察与思考.电化教育研究,(11),50-57.https://doi.org/10.13811/j.cnki.eer.2002.11.014.

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