Publications
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Publications
English Publications
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2025Chen, A., Xiang, M., Zhou, J., Jia, J., Shang, J., Li, X., Gašević, D., & Fan, Y. (2025). Unpacking help-seeking process through multimodal learning analytics: A comparative study of ChatGPT vs human expert. Computers & Education, 226, 105198. https://doi.org/10.1016/j.compedu.2024.105198
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2025Hua, Z., Li, T., Shi, R., Wei, R., & Li, Y. (2025). Prediction efficiency and incremental processing strategy during spoken language comprehension in autistic children: An eye-tracking study. Molecular Autism.
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2025Hua, Z., Li, T., Shi, R., Wei, R., & Yi, L. (2025). Activation of thematic and taxonomic relations during lexical–semantic processing in autistic children: Evidence from eye movements. Autism Research.
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2025Huang, B., Jong, M. S.-Y., Tsai, C.-C., & Shang, J. (2025). Unlocking students' creative potential in designing technological-enriched design solutions. Journal of Research on Technology in Education, 57(5), 1044–1060. https://doi.org/10.1080/15391523.2024.2342915
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2025Li, S., Zeng, C., Liu, H., Jia, J., Liang, M., Cha, Y., Lim, C. P., & Wu, X. (2025). A meta-analysis of AI-enabled personalized STEM education in schools. International Journal of STEM Education, 12, 58.
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2025Pei, L., Jong, M. S.-Y., Huang, B., Pang, W.-C., & Shang, J. (2025). Formally integrating generative AI into secondary education: Application of ChatGPT in EFL writing instruction. Educational Technology and Society, 28(3), 281–297. https://doi.org/10.30191/ETS.202507_28(3).TP05
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2025Pei, L., Jong, M. S.-Y., Shang, J., & Ouyang, G. (2025). Design and validation of an electroencephalogram-supported approach to tracking real-time cognitive load variations for adaptive video-based learning. British Journal of Educational Technology, 56(4), 1553–1572. https://doi.org/10.1111/bjet.13535
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2025Shang, J., Zhang, Y., & Zeng, J. (2025). Trade-off or complement? An exploratory study on students' game behavior and learning behavior in a math spatial educational game. Interactive Learning Environments, 33(2), 1062–1086. https://doi.org/10.1080/10494820.2024.2364235
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2025Shen, Y., Tang, L., Le, H., Tan, S., Zhao, Y., Shen, K., ... & Fan, Y. (2025). Aligning and comparing values of ChatGPT and humans as learning facilitators: A value-sensitive design approach. British Journal of Educational Technology.
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2025Sullivan, E., Wei, R., Kakon, S., Shama, T., Petri, W. A., Haque, R., & Nelson, C. (2025). EEG theta power in Bangladeshi children: Associations with early experiences and cognitive outcomes. Child Development. https://doi.org/10.1111/cdev.14245
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2025Wei, R., Harris, P., Snow, C., & Rowe, M. (2025). From the “here and now” to the “there and then”: How parent–child decontextualized conversations support early development. Developmental Review.
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2025Xiang, M., Zhang, L., Liu, Y., Wang, X., & Shang, J. (2025). Acquisition of math knowledge in digital and non-digital game-based learning classrooms: Impact of intrinsic motivation and cognitive load. Entertainment Computing, 52, 100869. https://doi.org/10.1016/j.entcom.2024.100869
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2025Zeng, J., Zhang, P., Zhou, J., Shang, J., & Black, J. B. (2025). The impact of embodied scaffolding sequences on STEM conceptual learning. Educational Technology Research and Development, 73(2), 767–792. https://doi.org/10.1007/s11423-024-10438-x
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2025Zhou, J., Dou, P., Liu, B., & Shang, J. (2025). Learning programming by making games: Design and development of MetaDream. In W. W. K. Ma, S. S. K. Cheung, C. Li, P. Prayadsab, & A. Mungwattana (Eds.), Lecture Notes in Computer Science (Vol. 15721, pp. 115–125). Springer. https://doi.org/10.1007/978-981-96-8430-4_9
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2024Huang, W., Li, X., & Shang, J. (2024). Gamified project-based learning: A systematic review. In R. C. Li, S. K. Cheung, P. H. Ng, L. Wong, & F. L. Wang (Eds.), Lecture Notes in Computer Science (Vol. 13357, pp. 313–324). Springer. https://doi.org/10.1007/978-3-031-08939-8_27
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2024Lingyun Huang, Min Liang, Yuhan Xiong, Xiaomeng Wu, & Cher Ping Lim. (2024). A systematic review of technology-enabled teacher professional development during the COVID-19 pandemic. Computers & Education, 105168.
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2024Lim, L., Bannert, M., van der Graaf, J., Fan, Y., Rakovic, M., Singh, S., ... & Gašević, D. (2024). How do students learn with real‐time personalized scaffolds? British Journal of Educational Technology, 55(4), 1309–1327.
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2024Osakwe, I., Chen, G., Fan, Y., Rakovic, M., Singh, S., Lim, L., ... & Gašević, D. (2024). Towards prescriptive analytics of self‐regulated learning strategies: A reinforcement learning approach. British Journal of Educational Technology.
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2024Shang, J., & Zhou, J. (2024). How to design scientific, happy and effective educational games: Research on educational game design from the perspective of learning sciences. In W. W. K. Ma, C. Li, C. W. Fan, L. H. U, & A. Lu (Eds.), Lecture Notes in Computer Science (Vol. 14797, pp. 21–38). Springer. https://doi.org/10.1007/978-981-97-4442-8_3
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2024Xiang, M., Zhang, L., Wang, X., & Shang, J. (2024). Integrating a digital math vector game into a blended classroom: Technological and instructional design principles. In W. W. K. Ma, C. Li, C. W. Fan, L. H. U, & A. Lu (Eds.), Lecture Notes in Computer Science (Vol. 14797, pp. 163–175). Springer. https://doi.org/10.1007/978-981-97-4442-8_12
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2024Zeng, J., Zhang, Y., & Shang, J. (2024). Characterization of students' learning and reasoning about mental folding in a spatial educational game. In R. Lindgren, T. Asino, E. A. Kyza, C.-K. Looi, D. T. Keifert, & E. Suarez (Eds.), Proceedings of the International Conference of the Learning Sciences (ICLS) (pp. 1131–1134). International Society of the Learning Sciences. https://doi.org/10.22318/icls2024.793443
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2024Xing, J., Wei, R., Wang, H., Hua, Z., Tang, X., Yi, L., Li, X., & Liu, J. (2024). Symptoms of attention-deficit/hyperactivity disorder and autism spectrum disorder interactively predict children's verbal fluency. Journal of Attention Disorders.
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2024Zhang, L., Lei, Y., Pelton, T., Pelton, L. F., & Shang, J. (2024). An exploration of gendered differences in cognitive, motivational and emotional aspects of game-based math learning. Journal of Computer Assisted Learning, 40(6), 2633–2649. https://doi.org/10.1111/jcal.12956
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2024Zhang, X., Zhang, P., Shen, Y., Liu, M., Wang, Q., Gašević, D., & Fan, Y. (2024). A systematic literature review of empirical research on applying generative artificial intelligence in education. Frontiers of Digital Education, 1(3), 223–245.
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2024Zhang, P., Su, H., Zeng, J., Zhang, Y., & Shang, J. (2024). Teach or not teach? Impacts of objective explanation in game-based learning: Insights from Gaussian Hidden Markov analysis. In R. Lindgren, T. Asino, E. A. Kyza, C.-K. Looi, D. T. Keifert, & E. Suarez (Eds.), Proceedings of the International Conference of the Learning Sciences (ICLS) (pp. 2491–2492). International Society of the Learning Sciences. https://doi.org/10.22318/icls2024.997303
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2024Zhou, J., Zeng, J., Black, J. B., & Shang, J. (2024). Exploring the effect of gestures in the learning of spatial abilities based on process data in educational games. In R. Lindgren, T. Asino, E. A. Kyza, C.-K. Looi, D. T. Keifert, & E. Suarez (Eds.), Proceedings of the International Conference of the Learning Sciences (ICLS) (pp. 2221–2222). International Society of the Learning Sciences. https://doi.org/10.22318/icls2024.145559
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2024Tang, L., Shen, K., Le, H., Shen, Y., Tan, S., Zhao, Y., ... & Fan, Y. (2024). Facilitating learners' self-assessment during formative writing tasks using a writing analytics toolkit. Journal of Computer Assisted Learning, 40(6).
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2024Wei, R., Sullivan, E., Begum, F., Rahman, N., Tofail, F., Haque, R., & Nelson, C. (2024). Parental communicative input as a protective factor in Bangladeshi families living in poverty: A multi-dimensional perspective. Developmental Science, e13494. https://doi.org/10.1111/desc.13494
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2023Fan, Y., Rakovic, M., van der Graaf, J., Lim, L., Singh, S., Moore, J., Molenaar, I., Bannert, M., & Gašević, D. (2023). Towards a fuller picture: Triangulation and integration of the measurement of self-regulated learning based on trace and think-aloud data. Journal of Computer Assisted Learning.
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2023Huang, W., Li, X., & Shang, J. (2023). Gamified project-based learning: A systematic review of the research landscape. Sustainability, 15(2). https://doi.org/10.3390/su15020940
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2023Jiang, Y., Shang, J., & Jiao, L. (2023). Review of China's online education policy, 1999–2022. ECNU Review of Education, 6(1), 155–182. https://doi.org/10.1177/20965311221099581
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2023Jong, M. S.-Y., Shang, J., & Tam, V. W. L. (2023). Using non-player characters to scaffold non-gamer students in serious gaming. In Learning, Design, and Technology: An international compendium of theory, research, practice, and policy (pp. 3035–3052). Springer. https://doi.org/10.1007/978-3-319-17461-7_36
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2023Lim, L., Bannert, M., van der Graaf, J., Singh, S., Fan, Y., Surendrannair, S., Rakovic, M., Molenaar, I., Moore, J., & Gašević, D. (2023). Effects of real-time analytics-based personalized scaffolds on students’ self-regulated learning. Computers in Human Behavior.
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2023Reese, E., Kokaua, J., Guiney, H., Bakir-Demir, T., McLauchlan, J., Edgeler, C., Schaughency, E., Taumoepeau, M., Salmon, K., Clifford, A., Maruariki, N., McNaughton, S., Gluckman, P., Nelson, C., O'Sullivan, J., Wei, R., Pergher, V., Amjad, S., Trudgen, A., & Poulton, R. (2023). Kia Tīmata Pai (Best Start): A study protocol for a cluster randomised trial with early childhood teachers to support children's oral language and self-regulation development. BMJ Open, 13(9), e073361.
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2023Tan, S., Huang, W., Zeng, J., & Shang, J. (2023). Exploring learners' flow and related design strategies in educational games from a psychic entropy perspective. In X. Fang (Ed.), Lecture Notes in Computer Science (Vol. 14047, pp. 81–93). Springer. https://doi.org/10.1007/978-3-031-35979-8_6
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2023van der Graaf, J., Raković, M., Fan, Y., Lim, L., Singh, S., Bannert, M., ... & Molenaar, I. (2023). How to design and evaluate personalized scaffolds for self-regulated learning. Metacognition and Learning, 18(3), 783–810.
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2023Zhang, P., Hu, Q., & Shang, J. (2023). How can teachers facilitate computer-supported collaborative learning? A literature review of teacher intervention in CSCL. In C. Li, S. K. S. Cheung, F. L. Wang, A. Lu, & L. F. Kwok (Eds.), Lecture Notes in Computer Science (Vol. 13978, pp. 202–213). Springer. https://doi.org/10.1007/978-3-031-35731-2_18
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2023Li, X., Zhang, X., Zhao, Y., Zhang, L., & Shang, J. (2023). Exploring the role of learning through play in promoting multimodal learning among children: A pilot study in Chinese first-tier cities. Frontiers in Psychology, 14. https://doi.org/10.3389/fpsyg.2023.1103311
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2023Zhou, J., Zeng, J., Black, J. B., & Shang, J. (2023). Effects of different embodied scaffoldings on students' spatial abilities in digital game-based learning. In J.-L. Shih, A. Kashihara, W. Chen, W. Chen, H. Ogata, R. Baker, B. Chang, S. Dianati, J. Madathil, A. M. F. Yousef, Y. Yang, & H. Zarzour (Eds.), Proceedings of the International Conference on Computers in Education (ICCE) (Vol. 1, pp. 601–610). Asia-Pacific Society for Computers in Education.
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2022Fan, Y., Jovanovic, J., Saint, J., Jiang, Y., Qiong, W., & Gašević, D. (2022). Revealing the regulation of learning strategies of MOOC retakers: A learning analytics study. Computers & Education.
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2022Fan, Y., van der Graaf, J., Lim, L., Rakovic, M., Singh, S., Kilgour, J., Bannert, M., Molenaar, I., Moore, J., & Gašević, D. (2022). Towards investigating the validity of measurement of self-regulated learning based on trace data. Metacognition and Learning.
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2022Fan, Y., van der Graaf, J., Lim, L., Rakovic, M., Singh, S., Kilgour, J., Bannert, M., Molenaar, I., Moore, J., & Gašević, D. (2022). Improving the measurement of self-regulated learning using multi-channel data. Metacognition and Learning.
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2022Rakovic, M., Iqbal, S., Li, T., Fan, Y., Singh, S., Surendrannair, S., Kilgour, J., van der Graaf, J., Lim, L., Bannert, M., Molenaar, I., Moore, J., & Gašević, D. (2022). Harnessing the potential of trace data and linguistic analysis to predict learner performance in a multi-source writing task. Journal of Computer Assisted Learning.
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2022Saint, J., Fan, Y., Gašević, D., & Pardo, A. (2022). A systematic review of temporally focused self-regulated learning. Computers & Education: Artificial Intelligence.
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2022Tan, S., Huang, W., & Shang, J. (2022). Research status and trends of the gamification design for visually impaired people in virtual reality. In X. Fang (Ed.), Lecture Notes in Computer Science (Vol. 13334, pp. 637–651). Springer. https://doi.org/10.1007/978-3-031-05637-6_41
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2022Wei, R., Kirby, A., Naigles, L., & Rowe, M. (2022). Parents’ use of generics with infants: Stability, variability, and implications for language development. Journal of Child Language, 50(5), 1204–1225.
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2022Wei, R., Kirby, A., Naigles, L., & Rowe, M. (2022). Parents’ talk about conceptual categories with infants: Stability, variability, and implications for expressive language development. Journal of Child Language.
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2022Xia, Q., Yin, H., Hu, R., Li, X., & Shang, J. (2022). Motivation, engagement, and mathematics achievement: An exploratory study among Chinese primary students. SAGE Open, 12(4). https://doi.org/10.1177/21582440221134609
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2022Xiao, R., Liu, Q., Shang, J., & Huang, W.-B. (2022). A study of detecting student engagement modes in an online learning platform. Frontiers of Education in China, 17(1), 23–45. https://doi.org/10.3868/s110-007-022-0003-4
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2022van der Graaf, J., Lim, L., Fan, Y., Kilgour, J., Bannert, M., Molenaar, I., Moore, J., & Gašević, D. (2022). How self-regulated learning affects different learning measures. Metacognition and Learning.
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2021Choi, A., Wei, R., & Rowe, M. (2021). Show, give and point gestures across infancy differentially predict language development. Developmental Psychology.
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2021Huang, W., Shang, J., & Miao, R. (2021). Research on the mode and application of the combination of game-based learning and project-based learning. In M. M. T. Rodrigo et al. (Eds.), Proceedings of the International Conference on Computers in Education (ICCE) (Vol. 2, pp. 762–764). Asia-Pacific Society for Computers in Education.
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2021McCatharn, J., Herbert, K., Wei, R., & Rowe, M. (2021). Avenues for increasing parenting knowledge: Interviewing parents about preferred information sources. Journal of Child and Family Studies.
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2021Lim, L., Bannert, M., van der Graaf, J., Molenaar, I., Fan, Y., Kilgour, J., Moore, J., & Gašević, D. (2021). Temporal assessment of self-regulated learning by mining students’ think-aloud protocols. Frontiers in Psychology.
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2021Ronfard, S., Wei, R., & Rowe, M. (2021). Exploring the linguistic, social, and cognitive skills underlying processing efficiency as measured by the looking-while-listening paradigm. Journal of Child Language.
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2021Yao, Y., He, L., & Shang, J. (2021). Design and application research of gamification in university curriculum: Taking the course of TV camera for example. In X. Fang (Ed.), Lecture Notes in Computer Science (Vol. 12790, pp. 276–293). Springer. https://doi.org/10.1007/978-3-030-77414-1_20
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2021Yuan, M., Zeng, J., Wang, A., & Shang, J. (2021). Would it be better if instructors technically adjust their image or voice in online courses? Impact of the way of instructor presence on online learning. Frontiers in Psychology, 12. https://doi.org/10.3389/fpsyg.2021.746857
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2021Zeng, J., Hu, R., & Shang, J. (2021). Design and development of an educational game for facilitating spatial ability and mathematics learning. In L.-K. Lee et al. (Eds.), Proceedings of the International Symposium on Educational Technology (ISET) (pp. 275–280). IEEE. https://doi.org/10.1109/ISET52350.2021.00065
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2021Fan, Y., Matcha, W., Ahmad Uzir, N., Wang, Q., & Gašević, D. (2021). Learning analytics to reveal links between learning design and self-regulated learning. International Journal of Artificial Intelligence in Education.
Chinese Publications
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2025刘誉, 张鹏, 尚俊杰.基于德尔菲法的教师学习科学素养框架构建研究[J].现代教育技术, 2025, 35(04): 91–101.
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2025吴筱萌, 管乐, 林易, 等.提升教师职业幸福感的技术可供性[J].中国教育信息化, 2025(04): 109–117.
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2025周均奕, 尚俊杰.从模拟仿真到教育元宇宙:技术驱动下三维虚拟学习环境的演进脉络与生态重塑[J].中国电化教育, 2025(10): 55–61+78.
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2025李姗姗, 林易, 吴筱萌.中小学校长数字化转型领导力五要素模型构建研究[J].数字教育, 2025(08): 55–61.
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2025李姗姗, 吴筱萌, 张鹏, 等.人类导师与智能导师效能差异研究:基于动态交互的可供性视角[J].开放教育研究, 2025(02): 98–107.
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2025刘誉, 戴子涵, 尚俊杰.教师使用生成式人工智能的现象学阐释[J].苏州大学学报(教育科学版), 2025, 13(01): 35–45.DOI:10.19563/j.cnki.sdjk.2025.01.004.
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2025尚俊杰, 石祝, 沈科杰.基于视频游戏的空间能力测评[J].心理科学进展, 2025, 33(01): 11–24.
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2025王辞晓, 伍潇贝, 尚俊杰.兼顾多元主体质量观的中小学人机协同教学质量评价框架研究[J].电化教育研究, 2025, 46(09): 83–90+98.DOI:10.13811/j.cnki.eer.2025.09.010.
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2025张鹏, 吴筱萌, 曾嘉灵, 等.学习的快乐:基于哲学、心理学、脑科学视角的研究[J].全球教育展望, 2025, 54(03): 91–104.
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2025胡启慧, 高桥纯, 尚俊杰.教育数字化转型如何发力:日本“一生一终端”项目的剖析与启示[J].中国电化教育, 2025(08): 81–90.
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2024尚俊杰, 张鹏, 刘誉.教师学习科学素养:概念内涵、理论框架与提升策略[J].电化教育研究, 2024, 45(08): 87–96.DOI:10.13811/j.cnki.eer.2024.08.012.
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2024张露, 方璐, 尚俊杰.游戏化虚拟情境在国际中文教育中的应用:语篇认知与情绪动机的效用视角[J].电化教育研究, 2024, 45(07): 121–128.DOI:10.13811/j.cnki.eer.2024.07.016.
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2024张鹏, 汪旸, 尚俊杰.生成式人工智能与教育变革:价值、困难与策略[J].现代教育技术, 2024, 34(06): 14–24.
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2024沈科杰, 苏晗宇, 尚俊杰.游戏化学习方式如何影响知识保留:基于38项实验和准实验研究的元分析[J].现代远程教育研究, 2024, 36(06): 55–68.
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2024石祝, 尚俊杰.视频游戏对空间能力的影响与作用机制[J].中国电化教育, 2024(05): 32–44+113.
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2023尚俊杰, 李秀晗.教育数字化转型的困难和应对策略[J].华东师范大学学报(教育科学版), 2023, 41(03): 72–81.DOI:10.16382/j.cnki.1000-5560.2023.03.008.
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2023张露, 胡若楠, 雷悦, 等.基于人工智能表情识别与差异分析的游戏化学习投入状态研究[J].现代教育技术, 2023, 33(12): 89–99.
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2023赵玥颖, 孙丹儿, 尚俊杰.国际教育游戏实证研究综述:基于2018—2022年的文献分析[J].开放教育研究, 2023, 29(05): 106–120.DOI:10.13966/j.cnki.kfjyyj.2023.05.011.
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2023钟秉林, 尚俊杰, 王建华, 等.ChatGPT对教育的挑战(笔谈)[J].重庆高教研究, 2023, 11(03): 3–25.DOI:10.15998/j.cnki.issn1673-8012.2023.03.001.
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2022曾嘉灵, 张鹏, 尚俊杰.基于设计的研究与教育游戏设计应用[J].中国电化教育, 2022(08): 32–40.
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2022尚俊杰, 曾嘉灵, 周均奕.学习科学视角下的数学空间游戏设计与应用研究[J].电化教育研究, 2022, 43(07): 63–72.DOI:10.13811/j.cnki.eer.2022.07.009.
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2022张露, 胡若楠, 曾嘉灵, 等.学习科学视角的分数游戏设计与应用研究[J].中国远程教育, 2022(03): 68–75.DOI:10.13541/j.cnki.chinade.2022.03.005.
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2021张露, 胡若楠, 曾嘉灵, 等.如何设计科学、有效、有趣的教育游戏:学习科学跨学科视角下的数学游戏设计研究[J].电化教育研究, 2021, 42(10): 70–76.DOI:10.13811/j.cnki.eer.2021.10.010.
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2021肖睿, 刘千慧, 尚俊杰, 等.在线教学平台学习者参与方式研究[J].中国远程教育, 2021(07): 67–75.DOI:10.13541/j.cnki.chinade.2021.07.008.
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2021肖睿, 刘千慧, 尚俊杰, 等.学习者的学习效率评测研究:以“课工场”平台学习者的课程学习为例[J].现代教育技术, 2021, 31(01): 62–68.