English
Before 2011
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Before 2011 Publications

English Publications

  • 2010
    Jong, M. S.-Y., Shang, J., Lee, F. L., & Lee, J. H. M. (2010a). An evaluative study on VISOLE–Virtual interactive student-oriented learning environment. IEEE Transactions on Learning Technologies, 3(4), 307–318. https://doi.org/10.1109/TLT.2010.34
  • 2010
    Jong, M. S.-Y., Shang, J., Lee, F. L., & Lee, J. H. M. (2010b). The significance of emotional support to students in game-based learning. In Proceedings of the International Conference on Computers in Education (ICCE 2010) (pp. 525–532).
  • 2010
    Jong, M. S.-Y., Lee, F. L., Lee, J. H. M., & Shang, J. (2010). A case study of a non-gamer student's learning process in VISOLE. In Proceedings of the IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL 2010) (pp. 77–84). https://doi.org/10.1109/DIGITEL.2010.56
  • 2009
    Jong, M. S.-Y., Shang, J., Lee, F. L., & Lee, J. H. M. (2009a). Constructivist learning through computer gaming. In Technology-Supported Instruction and Distance Education: New Studies and Utilizations (pp. 207–222). IGI Global. https://doi.org/10.4018/978-1-60566-934-2.ch014
  • 2009
    Jong, M. S.-Y., Shang, J., Lee, F. L., & Lee, J. H. M. (2009b). VISOLE: A constructivist pedagogical approach to game-based learning. In Collective Intelligence and E-Learning 2.0: Implications of Web-Based Communities and Networking (pp. 185–206). IGI Global. https://doi.org/10.4018/978-1-60566-729-4.ch011
  • 2008
    Shang, J., Jong, M. S.-Y., Lee, F. L., & Lee, J. H. M. (2008). VISOLE: An example of hybrid learning. In Lecture Notes in Computer Science (Vol. 5169, pp. 348–358). Springer. https://doi.org/10.1007/978-3-540-85170-7_31
  • 2008
    Jong, M. S.-Y., Shang, J., Lee, F. L., & Lee, J. H. M. (2008a). Harnessing computer games in education. International Journal of Web-Based Learning and Teaching Technologies, 3(3), 54–61. https://doi.org/10.4018/jwltt.2008070105
  • 2008
    Jong, M. S.-Y., Shang, J., Lee, F. L., & Lee, J. H. M. (2008b). Harnessing computer games in education. International Journal of Distance Education Technologies, 6(1), 1–9. https://doi.org/10.4018/jdet.2008010101
  • 2008
    Jong, M. S.-Y., Shang, J., Lee, F. L., & Lee, J. H. M. (2008c). Teachers' concerns about the implementation of the VISOLE pedagogy. In Proceedings of the International Conference on Computers in Education (ICCE 2008) (pp. 665–672).
  • 2008
    Cheung, K. K. F., Jong, M. S.-Y., Lee, F. L., Lee, J. H. M., Luk, E. T. H., Shang, J., & Wong, M. K. H. (2008). FARMTASIA: An online game-based learning environment based on the VISOLE pedagogy. Virtual Reality, 12(1), 17–25. https://doi.org/10.1007/s10055-008-0084-z
  • 2007
    Shang, J., Jong, M. S.-Y., Lee, F. L., & Lee, J. H. M. (2007). A pilot study on virtual interactive student-oriented learning environment. In Proceedings of the First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL 2007) (pp. 65–72). https://doi.org/10.1109/DIGITEL.2007.6
  • 2006
    Jong, M. S.-Y., Shang, J., Lee, F. L., Lee, J. H. M., & Law, H.-Y. (2006a). An exploratory study on teachers' perceptions of game-based situated learning. In Proceedings of the International Conference on Computers in Education (ICCE 2006).
  • 2006
    Jong, M. S.-Y., Shang, J., Lee, F. L., Lee, J. H. M., & Law, H.-Y. (2006b). Learning online: A comparative study of a situated game-based approach and a traditional web-based approach. In Lecture Notes in Computer Science (Vol. 3942, pp. 541–551). Springer. https://doi.org/10.1007/11736639_65
  • 2006
    Shang, J., Jong, M. S.-Y., Lee, F. L., & Lee, J. H. M. (2006). VISOLE: A new game-based situated learning paradigm. In Proceedings of the Sixth International Conference on Advanced Learning Technologies (ICALT 2006) (pp. 1082–1083).
  • 2006
    Shang, J., Jong, M. S.-Y., Lee, F. L., Lee, J. H. M., & Law, H.-Y. (2006). Computer games in education: A comparative study between Hong Kong and Beijing. Journal of Computational Information Systems, 2(2), 481–487.
  • 2006
    Shang, J., Jong, M. S.-Y., Lee, F. L., Lee, J. H. M., Wong, M. K. H., Luk, E. T. H., & Cheung, K. K. F. (2006). Using the "record–replay" function for elaboration of knowledge in educational games. In Proceedings of the International Conference on Computers in Education (ICCE 2006).
  • 2005
    Shang, J., Lee, F. L., & Lee, J. H. M. (2005). Design strategies and principles in VISOLE. In Proceedings of the International Conference on Computers in Education (pp. 875–878).

Chinese Publications

  • 2010
    尚俊杰, 霍晓丹, 孙也程. 高校网络舆论领袖的作用及其引导策略[J]. 中国青年研究, 2010(08): 89–92+10. DOI:10.19633/j.cnki.11-2579/d.2010.08.018.
  • 2010
    尚俊杰, 蒋宇. 发达地区中小学校长教育游戏应用意见调查[J]. 电化教育研究, 2010(08): 100–105. DOI:10.13811/j.cnki.eer.2010.08.016.
  • 2010
    周丽红, 吴筱萌, 尹欣. 网络学习者自主学习状况的研究——以北京大学网络教育学院的学习者为个案[J]. 中国电化教育, 2010(06): 46–54.
  • 2009
    尚俊杰, 萧显胜. 游戏化学习的现在和将来——从GCCCE 2009看游戏化学习的发展趋势[J]. 远程教育杂志, 2009, 27(05): 69–73.
  • 2009
    尚俊杰, 庄绍勇. 游戏的教育应用价值研究[J]. 远程教育杂志, 2009, 17(01): 63–68.
  • 2009
    吴筱萌. 理解变革中的教师[J]. 教育发展研究, 2009, 29(24): 59–66. DOI:10.14121/j.cnki.1008-3855.2009.24.009.
  • 2009
    吴筱萌. 基于非正式学习的科学教育网站设计框架研究[J]. 开放教育研究, 2009, 15(06): 26–30. DOI:10.13966/j.cnki.kfjyyj.2009.06.019.
  • 2008
    尚俊杰, 庄绍勇, 李芳乐, 李浩文. 个案研究方法在教育游戏研究中的应用[J]. 现代教育技术, 2008(06): 20–23.
  • 2008
    尚俊杰, 庄绍勇, 李芳乐, 李浩文. 教育游戏的动机、成效及若干问题之探讨[J]. 电化教育研究, 2008(06): 64–68+75.
  • 2008
    尚俊杰, 庄绍勇, 李芳乐, 李浩文. 游戏化学习行为特征之个案研究及其对教育游戏设计的启示[J]. 中国电化教育, 2008(02): 65–71.
  • 2008
    周玉霞, 李芳乐, 李浩文, 尚俊杰. 玩还是学:学习村庄中学生的知、情、意、行[J]. 中国远程教育, 2008(01): 57–61+79.
  • 2007
    吴筱萌, 温岩, 汪琼. 北京市中小学学科教师信息素养调查研究[J]. 中国电化教育, 2007(12): 24–29.
  • 2007
    吴筱萌, 王佳. 学校与社区的互动[J]. 中小学信息技术教育, 2007(11): 72–75.
  • 2007
    吴筱萌. 课程变革中的较力与应对[J]. 教育理论与实践, 2007(17): 56–60.
  • 2005
    尚俊杰, 李芳乐, 李浩文. “轻游戏”:教育游戏的希望和未来[J]. 电化教育研究, 2005(01): 24–26. DOI:10.13811/j.cnki.eer.2005.01.005.
  • 2003
    尚俊杰, 张铮. 人·远程教育·需要[J]. 电化教育研究, 2003(02): 29–31. DOI:10.13811/j.cnki.eer.2003.02.008.
  • 2003
    吴筱萌. 浅析都市远距离教育[J]. 电化教育研究, 2003(06): 33–37. DOI:10.13811/j.cnki.eer.2003.06.008.
  • 2002
    尚俊杰, 李芳乐. 香港中小学教师资讯科技培训考察与思考[J]. 电化教育研究, 2002(11): 50–57. DOI:10.13811/j.cnki.eer.2002.11.014.
  • 2002
    吴筱萌. 第三次教育部远程教育技术标准推广研讨会在京召开[J]. 中国远程教育, 2002(07): 49. DOI:10.13541/j.cnki.chinade.2002.07.018.
  • 2002
    吴筱萌. 远距离教学研究[J]. 电化教育研究, 2002(01): 64–67. DOI:10.13811/j.cnki.eer.2002.01.016.
  • 2001
    吴筱萌. 计算机教学课件制作的研究[J]. 中国电化教育, 2001(09): 37–39.
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